Let There Be Light Post Mortem
Let There Be Light » Devlog
Postmortem Reflection on the Game "Let There Be Light"
- Crafting Puzzle Games: Developing puzzle games presents unique challenges. If I embark on creating a similar game in the future, I should explore various puzzle types commonly found in adventure games. This research will enrich the gameplay experience.
- Music Manager Enhancement: The current music manager fell short of my expectations. It's imperative to engineer a more efficient system that can seamlessly integrate with the game's atmosphere and player experience.
- Robust Save System: Improving the save system is crucial. It should not only combine the game variable system effectively but also enable the saving of game states within the state system. Furthermore, creating a robust checkpoint system that notifies players when a checkpoint is saved is essential for a smoother gameplay experience.
- Revamped Company Logo: It's time to work on a more compelling and representative intro logo for our company name. A visually striking logo can leave a lasting impression on players and potential customers.
- Seamless Audio Transition: Designing an audio system that can persist across scene changes is vital. This will ensure a consistent and immersive audio experience throughout the game.
- Seamless Scene Transitions: To enhance the overall flow of the game, a scene management system that enables seamless transitions between scenes should be developed. This will contribute to a more cohesive and engaging gaming experience.
Files
LetThereBeLight.zip Play in browser
Nov 05, 2023
Let There Be Light
3d puzzle game using light and shadow
Status | Released |
Author | Rexx Thunder |
Genre | Puzzle, Adventure |
Tags | Atmospheric, myst |
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